Sona, aggresive support
Por Rosier_xx @ 22 de October, 2012 | 2728 visitas
+0
2 votos
Runas
-
9
Gran Marca de Penetración Mágica
+0,87 Penetración mágica -
9
Gran Sello de Regeneración de Maná Progresiva
+0,065 Regeneración de maná cada 5 s por nivel (+1,17 en el nivel 18 de campeón) -
9
Gran Sello de Regeneración de Maná
+0,41 Regeneración de maná cada 5 s -
9
Gran Glifo de Poder de Habilidad
+1,19 Poder de habilidad -
9
Gran Glifo de Poder de Habilidad Progresivo
+0,17 Poder de habilidad por nivel (+3,06 en el nivel 18 de campeón)
Orden de compra
Orden de habilidades
Maestrías
-
Summoner's Wrath
- Improves the following Summoner Spells:
Exhaust: Reduces target's Magic Resist and Armor by 10
Ignite: Increases Ability Power and Attack Damage by 5 while on cooldown
Ghost: Increases Movement Speed bonus to 35%
Garrison: Allied Garrisoned turrets deal 50% splash damage
- Improves the following Summoner Spells:
-
Fury
- +1% Attack Speed
- +2% Attack Speed
- +3% Attack Speed
- +4% Attack Speed
-
Sorcery
- +1% Cooldown Reduction
- +2% Cooldown Reduction
- +3% Cooldown Reduction
- +4% Cooldown Reduction
-
Butcher
- Basic attacks deal 2 bonus damage to minions and monsters
- Basic attacks deal 4 bonus damage to minions and monsters
-
Deadliness
- +3 Attack Damage at level 18 (0.17 Attack Damage per level)
- +6 Attack Damage at Level 18 (0.33 Attack Damage per level)
- +9 Attack Damage at level 18 (0.5 Attack Damage per level)
- +12 Attack Damage at level 18 (0.67 Attack Damage per level)
-
Blast
- +4.5 Ability Power at level 18 (0.25 Ability Power per level)
- +9 Ability Power at level 18 (0.5 Ability Power per level)
- +13.5 Ability Power at level 18 (0.75 Ability Power per level)
- +18 Ability Power at level 18 (1 Ability Power per level)
-
Destruction
- Increases damage to turrets by 5%
-
Havoc
- Increases damage by 0.67%
- Increases damage by 1.33%
- Increases damage by 2.00%
-
Weapon Expertise
- +8% Armor Penetration
-
Arcane Knowledge
- +8% Magic Penetration
-
Lethality
- +2.5% Critical Strike Damage (+5% for melee champions)
- +5% Critical Strike Damage (+10% for melee champions)
-
Brute Force
- +1.5 Attack Damage
- +3 Attack Damage
-
Mental Force
- +2 Ability Power
- +4 Ability Power
- +6 Ability Power
-
Spellsword
- Deals 5% of Ability Power in magic damage on each basic attack
-
Frenzy
- Grants 10% Attack Speed for 2 seconds after landing a critical hit
-
Sunder
- +2 Armor Penetration
- +3.5 Armor Penetration
- +5 Armor Penetration
-
Archmage
- Increases Ability Power by 1.25%
- Increases Ability Power by 2.5%
- Increases Ability Power by 3.75%
- Increases Ability Power by 5%
-
Executioner
- Increases damage dealt by 5% to targets below 50% Health
-
Summoner's Resolve
- Improves the following Summoner Spells:
Cleanse: Increases duration of disable reduction by 1 second
Heal: Passively increases Health by 5 per level
Smite: Grants 10 bonus gold on use
Barrier: Increases shield amount by 20
- Improves the following Summoner Spells:
-
Perseverance
- Grants up to +2 Health Regen per 5 seconds based on missing Health
- Grants up to +4 Health Regen per 5 seconds based on missing Health
- Grants up to +6 Health Regen per 5 seconds based on missing Health
-
Durability
- +27 Health at level 18 (+1.5 Health per level)
- +54 Health at level 18 (+3 Health per level)
- +81 Health at level 18 (+4.5 Health per level)
- +108 Health at level 18 (+6 Health per level)
-
Tough Skin
- Reduces damage taken from monsters by 1
- Reduces damage taken from monsters by 2
-
Hardiness
- +2 Armor
- +3.5 Armor
- +5 Armor
-
Resistance
- +2 Magic Resist
- +3.5 Magic Resist
- +5 Magic Resist
-
Bladed Armor
- Deals 6 true damage to any minion or monster that attacks you
-
Unyielding
- Reduces damage taken from champions by 1
- Reduces damage taken from champions by 2
-
Relentless
- Reduces the effectiveness of slows by 7.5%
- Reduces the effectiveness of slows by 15%
-
Veteran's Scars
- +30 Health
-
Safeguard
- Reduces damage taken from turrets by 5%
-
Block
- Reduces damage taken from champion basic attacks by 3
-
Tenacious
- Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
- Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
- Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
-
Juggernaut
- Increases maximum Health by 1.5%
- Increases maximum Health by 2.75%
- Increases maximum Health by 4%
-
Defender
- Grants 1 Armor and Magic Resist for each nearby enemy champion
-
Legendary Armor
- Increases bonus Armor and Magic Resist by 2%
- Increases bonus Armor and Magic Resist by 3.5%
- Increases bonus Armor and Magic Resist by 5%
-
Good Hands
- Reduces time spent dead by 10%
-
Reinforced Armor
- Reduces damage taken from critical strikes by 10%
-
Honor Guard
- Reduces damage taken by 3%
-
Summoner's Insight
- Improves the following Summoner Spells:
Revive: Grants bonus Health for 2 minutes upon reviving
Teleport: Reduces cast time by 0.5 seconds
Flash: Reduces cooldown by 15 seconds
Clarity: Increases Mana restored by 25%
Clairvoyance: Grants lingering vision of enemy champions revealed
- Improves the following Summoner Spells:
-
Wanderer
- Grants 0.66% increased Movement Speed when out of combat
- Grants 1.33% increased Movement Speed when out of combat
- Grants 2% increased Movement Speed when out of combat
-
Meditation
- +1 Mana Regen per 5 seconds
- +2 Mana Regen per 5 seconds
- +3 Mana Regen per 5 seconds
-
Improved Recall
- Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
-
Scout
- Wards gain 25% increased vision range for the first 5 seconds after placing them
-
Mastermind
- Reduces the cooldown of Summoner Spells by 4%
- Reduces the cooldown of Summoner Spells by 7%
- Reduces the cooldown of Summoner Spells by 10%
-
Expanded Mind
- +72 Mana at level 18 (4 Mana per level)
- +126 Mana at level 18 (7 Mana per level)
- +180 Mana at level 18 (10 Mana per level)
-
Artificer
- Reduces the cooldown of activated items by 7.5%
- Reduces the cooldown of activated items by 15%
-
Greed
- Grants an additional 0.5 gold every 10 seconds
- Grants an additional 1 gold every 10 seconds
- Grants an additional 1.5 gold every 10 seconds
- Grants an additional 2 gold every 10 seconds
-
Runic Affinity
- Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
-
Vampirism
- Grants 1% Lifesteal and Spellvamp
- Grants 2% Lifesteal and Spellvamp
- Grants 3% Lifesteal and Spellvamp
-
Biscuiteer
- Grants a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
-
Wealth
- Increases starting gold by 25
- Increases starting gold by 50
-
Awareness
- Increases Experience earned by 1.25%
- Increases Experience earned by 2.5%
- Increases Experience earned by 3.75%
- Increases Experience earned by 5%
-
Strength of Spirit
- Grants up to +1 Health Regen per 5 seconds for each 400 maximum Mana
- Grants up to +2 Health Regen per 5 seconds for each 400 maximum Mana
- Grants up to +3 Health Regen per 5 seconds for each 400 maximum Mana
-
Explorer
- On Summoner's Rift, grants a Ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, grants 25 starting gold.
-
Pickpocket
- Grants 5 gold for melee champions and 3 gold for ranged champions for each basic attack against a champion (5 second cooldown)
-
Intelligence
- +2% Cooldown Reduction
- +4% Cooldown Reduction
- +6% Cooldown Reduction
-
Nimble
- +3% increased Movement Speed
Runas
Tenemos varias opciones, pero las que yo uso son bastante similares a las que utilizo con mis AP Carry.
9x ->
Gran Marca de Penetración MágicaGreater Mark of Magic Penetration
9x ->
Gran Sello de Regeneración de Maná ProgresivaGreater Seal of Scaling Mana Regeneration o
Gran Sello de Regeneración de ManáGreater Seal of Mana Regeneration, personalmente uso las de Mp5 por nivel porque me las compré por recomendación hace tiempo para mis AP Carry y ya las tenía.
9x ->
Gran Glifo de Poder de Habilidad ProgresivoGreater Glyph of Scaling Ability Power o
Gran Glifo de Poder de HabilidadGreater Glyph of Ability Power, lo mismo que con los sellos, hay gente que prefiere las flat y gente que prefiere por nivel, en mi caso llevo Ap por nivel por la misma razón que los sellos.
9x ->

9x ->


9x ->


Maestrías
Las maestrías son similares al estándar de support con alguna pequeña variación para ganar daño.
Items
Aquí vamos con el plato fuerte.
Empezaremos con:
Amuleto de las hadasFaerie Charm, 4x Guardián de visión y 1x
Poción de vidaHealth Potion.
Otra opción es:
Amuleto de las hadasFaerie Charm, 1x Guardián visual + 2 Guardián de visión y 1x
Poción de vidaHealth Potion en el caso de que tengan una Eve jungler por ejemplo. Ademas poniendo el pink en un sitio estratégico, podremos destruir los wards que ponga el support enemigo en el río.
Upgradearemos el
Amuleto de las hadasFaerie Charm a Piedra filosofal. Después
Botas de velocidadBoots of Speed,
Corazón de oroHeart of Gold y Pico de la suerte de Kage.
Con estos 3 items de gold x5s no deberíamos tener problemas para hacernos los items en late.
Otra opción es cambiar la Piedra filosofal por
Cáliz de armoníaChalice of Harmony para despues hacernos Grial impuro de Atenea, y de primer item hacernos
Corazón de oroHeart of Gold que nos dará mas supervivencia en early, con la consecuencia de poder harrashear más.
Nota: No he puesto el Aegis
Protección de la legiónAegis of the Legion, porque cuando juego agresivo con Sona suelo hablarlo con el jungler y se lo suele hacer el.
En late deberíamos tener
Botas jonias de la lucidezIonian Boots of Lucidity o
Botas de hechiceroSorcerer's Shoes, Ensueño de Shurelya, Libro maldito de Morello y Medallón Solari de hierro. Si se alarga la partida podemos intentar hacernos
Cetro de cristal de RylaiRylai's Crystal Scepter y Gorra mortal de Banksy.
Los carrys terminarán su build antes que tu, asi que inflate a farmear en late para avanzar con la tuya.
Empezaremos con:


Otra opción es:


Upgradearemos el



Con estos 3 items de gold x5s no deberíamos tener problemas para hacernos los items en late.
Otra opción es cambiar la Piedra filosofal por


Nota: No he puesto el Aegis

En late deberíamos tener



Los carrys terminarán su build antes que tu, asi que inflate a farmear en late para avanzar con la tuya.
Introducción
Bienvenidos a mi guía de Sona, uno de los supports más agresivos del juego, con un CC bastante bueno gracias a su ultimate y un harrash que tenemos que aprovechar gracias a su pasiva. He decidido hacer esta guía porque la mayoría de las que he visto se corresponden con el estándar de support y tenía ganas de hacer algo diferente. Esta Sona pega, mata y da mucho por saco. Vamos a estar a medio camino entre el Carry AP y el Support, asi que ¡Al lío!
Resumen
Se que la mayoría de gente ignorará este tipo de builds por considerarlas useless, he tenido que aguantar bastante gente ingame preguntandome si estaba trolleando por jugarla así, pero yo os animo a que la probeis ya que aunque sigais supporteando, cambia totalmente el concepto y se hace mucho más ameno y divertido.
Iré ampliando información según se me ocurran datos.
Gracias a todos!
Iré ampliando información según se me ocurran datos.
Gracias a todos!

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